La folie de l'univers de Far Cry® entre en collision avec la planète rouge dans Lost On Mars, le 2e DLC du Season Pass de Far Cry® 5.

Lorsqu'il accepte de dépanner Hurk, Nick est loin d'imaginer qu'il devra quitter Hope County et filer... tout droit vers Mars ! Téléporté sur une planète hostile, et avec Hurk comme seul allié, Nick doit apprendre à maîtriser de puissantes technologies pour combattre les arachnides martiennes et rétablir le courant jusqu'à ANNE : une IA futuriste qui s'avère être le dernier espoir de l'humanité contre ces envahisseuses à huit pattes qui s'apprêtent à rejoindre la Terre.

Survolez les dunes et canyons de Mars avec vos réacteurs, explosez des arachnides mortelles au laser, et sauvez l'humanité pendant que vous y êtes. Lost On Mars est une aventure Far Cry® vraiment hors du commun.

Far Cry Arcade

De nouveaux équipements et objets de personnalisation

Les joueurs en possession du Season Pass ou du DLC Lost On Mars de Far Cry® 5 auront la chance de pouvoir accéder à de nouvelles armes futuristes dans la campagne principale de Far Cry® 5. Seront inclus :

Armes

  • L'Oblitérateuuur
  • Le Laser Taser
  • L'Arrache-nerfs
  • L'Éclate-raisin
  • Le Feu des enfers

Tenue

  • Une combinaison spatiale de Mars (pour homme et femme)

Nouveaux éléments

La mise à jour “Mars” propose des éléments sur la thématique extraterrestres / science-fiction pour l'éditeur de cartes Far Cry® Arcade. Lancez-vous et créez dès aujourd'hui vos propres cartes de science-fiction inspirées du DLC Lost On Mars de Far Cry® 5.

Ces nouveaux éléments comprennent :
• Des objets, ainsi que des structures d'usine de robots• Des murs extérieurs de base martienne• Des installations et objets d'intérieur de laboratoire• Des rochers et textures de terrain martiens• Des installations et des objets de tours et de plateformes• Des piliers et œufs arachnées destructibles• Des éléments de science-fiction (hologrammes, lasers, etc.)

Les cartes des développeurs

Obtenez un aperçu du DLC Lost On Mars de Far Cry 5 grâce aux cartes créées par notre équipe de développeurs.
Cliquez sur le lien ci-dessous pour les ajouter à vos favoris en prévision de vos prochaines sessions de jeu.

Martian Return
Obtenez le Season Pass

Patch Notes

New Additions

Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes

New Lobby Browser added in the Arcade for Multiplayer Lobbies

New Lost on Mars static assets and weapons added to the Arcade Editor

New Hours of Darkness vehicles and weapons added to the Arcade Editor

New Hours of Darkness enemy and animal AI added to the Arcade Editor

New Hours of Darkness vegetation and static assets added to the Arcade Editor

New damage region assets added to the Arcade Editor under Gameplay - Health objects

Stability & Performance

Fixed multiple low occurrence crashes

Fixed a lighting issue at the Bowshaw Manor in Faith' Region

Missions

Fixed a walkthrough break when playing coop during the mission "Descente Dans la Folie" where one player could trigger a checkpoint out of order

Fixed an issue in the mission "Furious" where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop

Fixed an issue where the player would be unable to complete the mission "The Widowmaker" after completing the game

Audio

Fixed a minor audio issue when joining a private lobby in the Arcade

Gameplay & UI

Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist

Fixed an issue where the vehicle color would change after fast travelling

Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown

Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower

Switch Weapons button added to the legend when entering vehicles

Updated the description text of the Shovel Rounds in the player inventory

Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop

Fixed issues with the player animation while using the SVD in certain situations

Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope

Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game

Fixed an issue where the icons for collectibles and Arcade posters wouldn't clamp when marked as a waypoint

Coop

Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client

Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances

Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov

Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop

PC Specific

For "Keyboard and mouse" buttons remapping screen now it's possible to see action mapped to each button by moving mouse cursor over keyboard image

Fixed issue with resetting settings for Tobii Eye Tracking device

Other minor UI fixes

Arcade

Fixed an issue in "Bounty Hunt" game mode where a dog set as a target did not have a target icon and could not be marked

Fixed an issue where Herald's tag icon would disappear when they use turrets

Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade

Fixed an issue where the buttons for "Change Map", "Loadouts", and "More Info" were being displayed for players who were not map pickers without functionality

Map Editor

Fixed various issues with assets

Fixed an issue where AI stuck in a rock would pass map validation

Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list

Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor

Fixed an issue where some animals were invisible when placing them in the Arcade Editor

Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor

Fixed an issue where the Yeti was missing VFX when un-spawning

Far Cry 5® Hours of Darkness DLC

Fixed an issue where the unlock notifications would appear when playing the DLC after it's already been displayed in the main game

Fixed an issue where the player could see the compass on the opening title screen

Fixed an issue where the health bar can appear for the players in spectator cam under certain situations